I have my code set up to spawn a new bread actor each time j/10 == 1, but it never spawns a new bread.
import greenfoot.*; // (Actor, World, Greenfoot, GreenfootImage) public class CrabWorld extends World { /** * Create the crab world (the beach). Our world has a size * of 560x560 cells, where every cell is just 1 pixel. */ public CrabWorld() { super(560, 560, 1); populateWorld(); } public void act() { int j = 0; if (j/1 == 10 ) { addObject (new Bread(), Greenfoot.getRandomNumber (561), Greenfoot.getRandomNumber (561)); } else{ j++; } } public void populateWorld() { addObject (new Fly(), 150, 100); addObject (new Human(), 400, 100); int i = 0; for (i=0; i<10; i++) { addObject (new Bread(), Greenfoot.getRandomNumber (561), Greenfoot.getRandomNumber (561)); } } }