Then, it is definitely spawning rockets. The question now is what happens to them?
Give me a second to decide what to try next. You can remove the 'System.out.println' line from the 'spawnRocket' method in the meantime.
oh my gosh it was just the stop(); that was makeing the rockets dissapear. now it spawns rockets. Thank you danpost
I think that if you uncomment the 'stop' call and move the speed slider down a bit, you will see the animated explosion in slow motion. I believe it was just too quick for you to see it at the normal speed.
I just figured out that i had it backwards i was suppose to have it like this
< Code Omitted >
I mentioned my concern over that code previously in this discussion:
I am actually puzzled about the code starting from there. If a Ground object is found intersecting, it does not seem correct to give it 'shootingSpeed'; and to remove 'shootingSpeed' if no ground is detected.