This site requires JavaScript, please enable it in your browser!
Greenfoot back

Report as inappropriate.

Entity1037
Entity1037 presents ...

2013/11/2

Megaman EX (Alpha 3)

Version: VIII.6
This alpha build is incomplete.

||Things Yet to be Implemented||
o Wall Jumping
o Enemies
o Proper Boss Door Functionality
X Proper way to set up custom levels as part of the main campaign
o Stage Select (intro level will have replay-ability, although it won't serve any purpose.....?)
o Completion of Alpha Level (Intro Stage)
o Proper level graphics (not just placeholders)
o Music
o Sounds
o Fix collision issues

||Default Controls||
Movement: asdw
Jump: up arrow
shoot: left arrow
dash: right arrow
pause: spacebar

||Cheats||
Debug Mode: m
Increase Health: o
Decrease Health: p
Delete All Saved Data (title screen only): d

!!!The delete saved data cheat is needed in case there is still Level Data being stored in your UserInfo!!!

||Information||

-Downloading the scenario and playing it on the Greenfoot Editor will enable you use the level editor

-If you find any glitches, please tell me.

-Building this game is a learning experience for me, just so we're clear. I don't know any complex java skills yet.

-Suggestions are welcomed, and any used ideas will result in the person who suggested the used idea to have their name put into the credits.

5657 views / 11 in the last 7 days

13 votes | 0 in the last 7 days

Tags: game simulation physics with-source fangame megaman x alpha megman

open in greenfoot

There is no HTML 5 translation of this scenario available.
View legacy version (requires Java plugin)

This scenarios uses Java features that are not available for use after conversion to HTML 5. Please try the legacy version, which requires the Java plugin to be installed.

JetLennitJetLennit

2014/8/29

Are you still working on this?
Entity1037Entity1037

2014/10/16

I just now found your comment. I'm working on a physics engine in Eclipse right now for my Independent Study Technical Applications class, so no.
lordhersheylordhershey

2014/10/16

Sounds like an aggressive project. How much code have you written so far?
Entity1037Entity1037

2014/10/20

So far I have a working game window, tile mapper, and the begginning of the Actor stuff, along with a moving test enemy (it just moves in a line, but it's a start!). At the moment I'm seting up all of the classes for in game objects, and other things. I'm kind of trying to make a similar set up to Greenfoot's actor and world classes.
Entity1037Entity1037

2014/10/20

I do have a lot of tutorials I've being going off of as help, as well as the LWJGL and Slick.
Entity1037Entity1037

2014/10/20

Oh wait, I also have tile map editing in game with the mouse.
Entity1037Entity1037

2015/1/5

Lol wow. I have improved a good amount sense I last worked on this. And if anyone is curious: the physics engine in Eclipse that I've been making works seemingly flawlessly from what I can tell. I'm just now getting to creating menus to, and so far the menu isn't functional yet as I have no idea how to paint a texture into another texture with lwjgl+slick.
lordhersheylordhershey

2015/1/5

Seems pretty good, though I found this on the test stage, I can jump and sort of cling to the wall, You can only leave the wall by walking in the opposite direction. Is that a bug or a feature?
Entity1037Entity1037

2015/1/5

lordhershey that is a glitch with the wall sliding/jumping that I can't figure out. I have no idea why it happens or why the sprite goes nuts. :/ Wall sliding works perfectly fine if you fall without jumping and push against a wall. IDK
lordhersheylordhershey

2015/1/5

It is not too bad of a glitch, could be used to the players advantage at times I think. Need to put some bad guys in there.

See all comments

Want to leave a comment? You must first log in.

Who likes this?

softwhizjx davemib123 herusaputra KanyeChex SandDealer Pokeaidan JasonZhu lordhershey winnerpig Game/maniac JeanPierreReynoldsc: bourne JetLennit