Comments for Super Mario Bros. Scrolling

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Wow, this is REALLY good! I'm going to have to look at the source to see how this works. Very nice job Ninto
Small_thumbmjrb4

2009/5/3

Very nice indeed! Good job :)
Hmmm, this is strange, because when I load it onto Greenfoot, it compiles, but no world appears... And when I ungroup it after downloading, it gets confused about the file names. Are you using windows?
Smallmjrb4

2009/5/3

It's possible the zip file was corrupted somehow on uploading - the same thing happens with me, and winrar throws quite a few warnings on extracting it. Perhaps try uploading the source again?
No_avatarvickster11

2009/5/4

this is great, i wish i could build sumthing like this. im trying to make a mario game... but it seems to be failing miserably :( each time i do sumthing right it seems i find 5 more things wrong with it and it just counteracts all my code :( man... i need a teacher :P im such a noob :P
Evil3_thumbNinto

2009/5/4

Thanks! :) And i´m using a mac, not a windows, so that might cause the bug...
Smallmjrb4

2009/5/4

Silly point, but have you named files the same (case insensitively speaking?) On closer inspection winrar complains about overwriting files in the same directory its extracting to - so there may be something like a file.txt and File.txt in the same directory.
Evil3Ninto

2009/5/4

No, not in the same folder, but might it cause a error if they are in different folders (like "BG/1.png" and "MASK/1.png")? I think I'll try to uploading the source again...
A new version of this scenario was uploaded on Mon May 04 14:36:09 UTC 2009
Smallmjrb4

2009/5/4

One of your images appears to have a forward slash in the file name and there's several images that start with a ? - that seems to be what windows doesn't like.
No_avatarBlackholeGF

2009/5/4

Awesome! Very cleverly done. Only a few things that could be changed to make the game play better. Firstly, is it me or is every other empty area a hidden block? And there are way to many mushrooms. Also, there are no coins. The brick blocks go up when you hit them, but you don't even get points. Could something be added? Also, it would be good if the items actually did something. And if there was more of a variety. And more enemies. And more levels. And more music. Basically, I am listing everything that is in regular mario games. The only reason I am doing this however, is because this is so much like a mario game, I notice the things it doesn't have more in comparison. Basically, the more I criticize you, the better the game.
A new version of this scenario was uploaded on Mon May 04 19:15:24 UTC 2009
No_avatar_thumbMuZiK

2009/5/4

I'm pretty sure this is the first draft, so lay off lol....
Evil3_thumbNinto

2009/5/4

Thanks BlackholeGF :) And one of the only reasons to that all that stuff isn't in the game is that I just wanted to upload it now =]
Yay! it works now. But try this, pause the scenario in the middle of the song and then resume. The instrument is different! (And more like the original). But looking at the source I can't see why...
Smallmjrb4

2009/5/4

Hmm so it does! My only quick thought behind it is that the sequencer stop() method might reset the instrument used to some default value - but it doesn't seem that logical.
Evil3_thumbNinto

2009/5/5

And after every loop it goes back to the first one! =] Pretty strange actually...
No_avatarBlackholeGF

2009/5/5

Seeing as the regular music continues afterwards, I am guessing that the audio actually has a bit more at the front/back which isn't played normally.
A new version of this scenario was uploaded on Fri Jun 26 20:02:32 UTC 2009
Evil3_thumbNinto

2009/6/26

What the... A bug! :]
A new version of this scenario was uploaded on Fri Jun 26 20:06:26 UTC 2009
A new version of this scenario was uploaded on Fri Jun 26 20:11:29 UTC 2009
Evil3_thumbNinto

2009/6/26

"Acces denied" nice... :]
A new version of this scenario was uploaded on Fri Jun 26 20:14:59 UTC 2009
A new version of this scenario was uploaded on Fri Jun 26 20:16:33 UTC 2009
A new version of this scenario was uploaded on Fri Jun 26 21:00:09 UTC 2009
No_avatarBlackholeGF

2009/6/27

I like this update! Could you make it so that it played the death music when you die? Also, the question marks seem to rotate around the box a bit fast, and there is a mysterious black pixel in the middle of the map for some reason.
Small_thumbmjrb4

2009/6/27

Nice update!
Evil3_thumbNinto

2009/6/28

Thanks!
A new version of this scenario was uploaded on Sun Jun 28 12:09:26 UTC 2009
Evil3_thumbNinto

2009/6/28

BlackholeGF: What black pixel? I can't see any, and i can zoom. ;]
No_avatarBlackholeGF

2009/6/28

In the chamber above the area with the first goombas. There are five boxes, and the pixel is a bit above the middle one. Just trace a line up from it.
Small_thumbmjrb4

2009/6/28

I see it as well on inspection, but how on earth did you spot that?!
Evil3_thumbNinto

2009/6/28

Oh yeah, I see it now... But I don't think I want to do anything about it right now... ;]
Avatar-1940Builderboy2005

2009/6/30

I think i found a bug in the map system. When you don't have the map turned on and you die, it brings you back and turns the map on, except now none of the enemies or special items show up on the map! By the way, did you hack greenfoot or something? I was playing with the source, and i was able to move the actors all the way off the screen! And sometimes it wouldn't even let me select them after I moved them!
Evil3_thumbNinto

2009/6/30

It's the getX(), getY(), and setLocation() methods that do all the work (or the most of it.)
A new version of this scenario was uploaded on Tue Jun 30 11:48:42 UTC 2009
No_avatarlatitude81uk

2010/5/6

I just need some help. I am trying to edit my greenFoot code from Eclipse IDE after following some instructions I got from googling. I am getting the following errors. I will really appreciate if anyone that has done this can help java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at greenfoot.export.GreenfootScenarioViewer.instantiateNewWorld(GreenfootScenarioViewer.java:370) at greenfoot.export.GreenfootScenarioViewer.init(GreenfootScenarioViewer.java:264) at greenfoot.export.GreenfootScenarioViewer.<init>(GreenfootScenarioViewer.java:132) at greenfoot.export.GreenfootScenarioViewer$1.run(GreenfootScenarioViewer.java:115) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: java.lang.ExceptionInInitializerError at Sign.<init>(Sign.java:8) at NWorld.<init>(NWorld.java:16) ... 16 more Caused by: java.lang.IllegalArgumentException: java.io.FileNotFoundException: Could not find file: -BitFont/0.png at greenfoot.GreenfootImage.loadFile(GreenfootImage.java:202) at greenfoot.GreenfootImage.<init>(GreenfootImage.java:100) at BitFont.<clinit>(BitFont.java:8) ... 18 more Caused by: java.io.FileNotFoundException: Could not find file: -BitFont/0.png at greenfoot.util.GreenfootUtil.getURL(GreenfootUtil.java:560) at greenfoot.GreenfootImage.loadFile(GreenfootImage.java:199) ... 20 more java.lang.ExceptionInInitializerError at Sign.<init>(Sign.java:8) at NWorld.<init>(NWorld.java:16) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at greenfoot.export.GreenfootScenarioViewer.instantiateNewWorld(GreenfootScenarioViewer.java:370) at greenfoot.export.GreenfootScenarioViewer.init(GreenfootScenarioViewer.java:264) at greenfoot.export.GreenfootScenarioViewer.<init>(GreenfootScenarioViewer.java:132) at greenfoot.export.GreenfootScenarioViewer$1.run(GreenfootScenarioViewer.java:115) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: java.lang.IllegalArgumentException: java.io.FileNotFoundException: Could not find file: -BitFont/0.png at greenfoot.GreenfootImage.loadFile(GreenfootImage.java:202) at greenfoot.GreenfootImage.<init>(GreenfootImage.java:100) at BitFont.<clinit>(BitFont.java:8) ... 18 more Caused by: java.io.FileNotFoundException: Could not find file: -BitFont/0.png at greenfoot.util.GreenfootUtil.getURL(GreenfootUtil.java:560) at greenfoot.GreenfootImage.loadFile(GreenfootImage.java:199) ... 20 more
No_avatar_thumblatitude81uk

2010/5/7

Sorry guys, wrong place to put this
No_avatarlatitude81uk

2010/5/7

So how did you add the Mario object to the world initially? It doesn't seem to be an object cause when I right-click on it, it doesn't s show the methods for the class.
Math_table_thumbMathManiac

2010/6/1

8650 is the highest score.
63541_1569440113480_1159787730_1296245_7006399_nAndres

2010/6/28

more pl0x lol
AvatarDonaldDuck

2010/12/6

It seems as if he hasn't imported all of the default greenfoot packages. I think he has used his own methods ( addObject(Actor actor, int x, int y ) ) etc. Seems like a complicated code.
No_avatar_thumbStaffy

2011/1/11

Where did you get those Mario Images from? :)