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Comments for Space Tetris

Return to Space Tetris

A new version of this scenario was uploaded on Mon Apr 06 23:22:18 UTC 2009
A new version of this scenario was uploaded on Mon Apr 06 23:39:07 UTC 2009
A new version of this scenario was uploaded on Mon Apr 06 23:43:00 UTC 2009
Smallmjrb4

2009/4/7

The space theme continues - nice one! As for more extensions, it'd be nice if the blocks speed up a bit as you go (it starts off at a nice speed but could do with getting a bit faster.) Also, if you constantly move left and right you can hold the block in the same position and cheat while you work out where to put it!
Small_thumbmjrb4

2009/4/7

Just about managed 940 - almost at the 1000 mark...
A new version of this scenario was uploaded on Tue Apr 07 21:26:38 UTC 2009
A new version of this scenario was uploaded on Tue Apr 07 21:30:40 UTC 2009
A new version of this scenario was uploaded on Tue Apr 07 21:48:43 UTC 2009
A new version of this scenario was uploaded on Tue Apr 07 21:49:39 UTC 2009
Sb2spaceblue

2009/4/7

There appears to be a delay after a piece lands and stops moving. This delay should be due to the creation of a new tetris piece, but there is no delay on the scenario inside my computer, so i will be constantly updating things onto the gallery and testing them there.
No_avatar_thumbJoaco96

2009/4/7

very good is great, good job
A new version of this scenario was uploaded on Tue Apr 07 22:09:21 UTC 2009
A new version of this scenario was uploaded on Tue Apr 07 22:20:44 UTC 2009
Smallmjrb4

2009/4/8

With regards to the performance issues, have you declared your images as static fields or are you re-loading / re-initialising them each time? That may well be the issue - refactoring your code so the images are all static (and therefore just loaded once in the lifetime of the game rather than each time a new block is made) may help with the speed up factor :)
Sb2_thumbspaceblue

2009/4/8

They are, in fact, static fields, but thank you =)
A new version of this scenario was uploaded on Wed Apr 08 20:36:58 UTC 2009
A new version of this scenario was uploaded on Wed Apr 08 20:38:20 UTC 2009
A new version of this scenario was uploaded on Wed Apr 08 20:39:18 UTC 2009
A new version of this scenario was uploaded on Wed Apr 08 20:40:31 UTC 2009
A new version of this scenario was uploaded on Wed Apr 08 22:54:01 UTC 2009
Sb2_thumbspaceblue

2009/4/8

okay.... i rebuilt the code... but its still slow on the internet. The strange thing is that its normal on my computer.
Small_thumbmjrb4

2009/4/8

Perhaps it's just coincidence, but it does seem better to me than when I played it last. And I made it to 1160 this time ;)
A new version of this scenario was uploaded on Wed Apr 08 23:51:11 UTC 2009
A new version of this scenario was uploaded on Thu Apr 09 01:52:59 UTC 2009
A new version of this scenario was uploaded on Thu Apr 09 01:53:13 UTC 2009