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Builderboy2005 presents ...

2009/3/14

Pinball Physics

This is a complicated physics engine designed for Pinball games and the like.
It is still not finished, but it is in a workable state.
Press the mouse to add balls to the simulation

-Made a major change, everything is a lot smoother, and adding balls is faster
-Rolling physics works better

4067 views / 16 in the last 7 days

12 votes | 0 in the last 7 days

Tags: simulation physics demo with-source pinball

This scenario is a member of: Scenario showcase


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A new version of this scenario was uploaded on Sun Mar 15 20:01:00 UTC 2009
A new version of this scenario was uploaded on Sun Mar 15 20:02:14 UTC 2009
A new version of this scenario was uploaded on Tue Mar 17 16:39:09 UTC 2009
Evil3_thumbNinto

2009/3/17

Looks much nicer!
A new version of this scenario was uploaded on Wed Mar 18 14:56:57 UTC 2009
Small_thumbmjrb4

2009/3/19

Seems to run much better now with lots of balls in the world - nicely done.
Avatar-1940_thumbBuilderboy2005

2009/3/19

Yeah, cause now I'm not giving a copy of the background to each ball ;)
No_avatarmbread

2009/3/27

Very nice physics! Seems a little too bouncy against the bottom edges sometimes, when the balls seem to be traveling quite slowly beforehand. You could extend it to have some surfaces that are very bouncy (like the obstacles in the middle of a pinball game) and some which are less so (solid objects, as some areas of the boundary might be) - but that really depends on the nature of the game (I'm not a big pinballer myself...)
Avatar-1940_thumbBuilderboy2005

2009/3/27

Its true that sometimes in the rolling physics, the ball can be kicked up unexpectedly, but its a problem i'm trying to fix.
AvatarDonaldDuck

2010/11/21

I never would have though it to be that difficult to make objects bounce at the correct angle but I guess it would be quite difficult...

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