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Locomotion15
Locomotion15 presents ...

2011/6/11

Cosmic Crush

Based on the game Cosmic Crush. You can find it on google. Any other credit is given in the APIs which can be found by visiting the webpage for this scenario.

CONTROLS:
Move: Arrow keys (e.g. up, down, left, right)
Sound On/Off: "s"
Reset Level: "r"
Pause/Unpause: "p" Note: Must press "RUN" at begining of each level.
Change Difficulty: "," (i.e. "<") to reduce, "." (i.e. ">") to increase. (Think of a number line <--->).

Note: The slider on the bottom controls the strength of gravity.

Comment on any bugs you find or any suggestions you have!

7437 views / 1391 in the last 7 days

8 votes | 0 in the last 7 days

Tags: space game physics with-source gravity frenzy planets cosmic feeding crush

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A new version of this scenario was uploaded on Thu Jun 23 14:48:36 UTC 2011 -Collision detection bug fixes -SoundControl bug fixes More info in README
F-L-UndeadF-L-Undead

2011/6/23

Nice Work
A new version of this scenario was uploaded on Mon Jul 04 17:21:43 UTC 2011 --Even better collision detection --Keyboard Controls! -Move: Arrow keys (e.g. up, down, left, right) -Sound On/Off: "s" -Reset Level: "r" -Pause: "p" Note: Must press "Run" on greenfoot to unpause. -Change Difficulty: "," (i.e. "<") to reduce, "." (i.e. ">") to increase. (Think of a number line <--->).
Really difficult. I like it =). I have found one bug.If you set the bar to 100% than you can`t control the earth and the earth fly to one of the end of the map.
mjrb4mjrb4

2011/7/5

Nice game, I like it!
A new version of this scenario was uploaded on Thu Jul 07 03:01:36 UTC 2011 -Fixed gravity bug -Improved keyboard input -Improved pause/unpause function You guessed it, more info in README.
bournebourne

2011/7/7

Cool game! especially like the "whew that was close"
Locomotion15Locomotion15

2011/7/12

I need concepts for other levels/features. I had an idea for Level 5: "Look's like you've got some competition..." There would be another planet like the one the user controls. It would have the same speed, mobility, etc and the same goals. It would try to stay away from larger planets and try to "eat" smaller planets, including the user's planet. Somewhat of a second player. The user would have to beat the other planet to the food, while avoiding the death that it might cause. What do you think? Ideas on implementation?
A new version of this scenario was uploaded on Sat Nov 05 16:29:27 UTC 2011 Smaller file size and thus, faster loading time. Improved pause function. More info in the README
fear5786fear5786

2013/4/19

Very nice game and great code . I love it :D

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thegreencoolerman Antonio bourne mjrb4 Dreikäsehoch davmac F-L-Undead Lildarkone