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Photo_on_2011-09-18_at_18

bourne presents ...

2010/3/25

Isometric

Click or press mouse in some direction to move to.
To open a door, just move into it.
Boats are just black ovals for now. To enter one, just move into it.

---- NEW ---- NEW ---- NEW ---- NEW ---- NEW ---- NEW ---- NEW ---- NEW ---- NEW

Included some new features to the editor. I mostly use this program now to edit landscapes.
In the editor, press 1,2,3,4 to switch between categories to edit.
When hovering over the tiles in the editor, hold the E key to examine what features are there.
Added many new ground textures.
Added a few new objects to place.
Added new wall textures. And WINDOWS, which you can see through but cannot pass through.
Added a way to put bridges in easily. - First edit the ground that you wish the bridge to go over (hills, water, etc.) Then choose the bridge option, select the height you want to bridge to be then click on desired tiles. To remove the bridge click on the tile again with the bridge option.
Hill textures now are determined by the ground texture. (Only have the two type of grass textures, but if you wish to create your own ground and hill textures, I put an image in the image/Hills folder that has all the hill images that you can simply fill whatever texture you wish in).

---- OLD ---- OLD ---- OLD ---- OLD ---- OLD ---- OLD ---- OLD ---- OLD ---- OLD

Hover mouse over a person to see their name and level.

Shop:
Persons are now capable of selling you items and buying from you! Access through dialogue. Right now Sean is the only shop owner. Talk to him.
When in Shop view (Background will be Blue), Hover over items to see how much they cost or how much you can sell for. Right click on items in your inventory to sell. Left click on items in the Shop's merchandise to buy. Be aware of how much gold you have.

Running:
I am aware of the glitches with some hills.

Combat: PRESS the Combat Button in lower right corner of screen to toggle combat mode.
Once in combat, move into someone to attack them. Careful, they won't be very happy if they are already friendly.
In the upper left corner of the screen you can see how many more moves you have left for your turn.
Your health is the bar that is centered at the bottom of the screen. The smaller bar just above it is your XP bar till your next level up. Hover over each for information to display at top Left of screen.
I don't know the perfect formula for calculating attack and defense based off of level and stats.

Healing:
In your inventory, hover over food (Apples) and the display will tell you how many you have and how much one will heal you for. Left Click on it to eat one. Watch your health bar increase if you are hurt.
Note - As of right now you cannot heal during combat.

Equiping: Can equip items when have an item window up. So when looking inside a chest or the ground.
From your inventory, Click on armor or a weapon to equip it, will replace an item if something is already equiped at that spot.
To unequip something, Click on the item where it appears in the equiped boxes.

Waiting: PRESS 'w'
Use to skip your turn in combat or in noncombat and let others move.

Actions: (Must be next to something). PRESS 'e'
To close a door, To look inside a chest:
Press the letter coresponding to it.
Press 'e' a second time to move again.

Looking at Items and Inventory:
Click on the Items in the left table to take them. Right Click on the items in your inventory to drop them. THE RED BAR AT THE RIGHT SIDE OF EITHER TABLE CAN BE DRAGGED UP AND DOWN TO SCROLL.
Press escape to exit and move again.

Getting items from the Ground: PRESS 'g'
Same as if looking into a chest.
Items that are at your immediate location and surrounding 8 locations will be accessible.
Can drop items onto the ground.
Press escape to exit and move again.

Talking: PRESS 't'
Press the letter corresponding to some person to talk to. Or press 't' to move again.
In Dialogue, Press on the choices for how you would like to respond.

Press 1 to go into edit mode:
Use arrow keys to move around in edit mode.
Use the options on the right panel to select something to edit.
Left click on squares to change something at that location.
Right click to go to edit the items that are at that location. Here you will be able to Double Click on items in the Item Bank to add to the location's items. You can Right Click on the items in the Location's Items Table to remove them. The stackable items (apples and gold) can be added in bulk by pressing 'z' or 'x' to increase the quantity at which you are adding. (I simply chose some random items for now). THE RED BAR AT THE RIGHT SIDE OF EITHER TABLE CAN BE DRAGGED UP AND DOWN TO SCROLL.
A white star will appear in the upper right corner of a location's square if it has items. (For now the only way to access these items in the game is for a chest to be present. Eventually want to implement picking up items off the ground).
RESIZING MAP:
Careful, it will erase when making smaller.
HILLS:
There are 16 tools for creating hills. The first 4 are labeled with (c), meaning a Corner. Next 4 have (s), meaning a Simple Slope. Next 4 have (ic), meaning Inside Corner. The last 4 have (ts), meaning Tall Slope.
The Red Arrow is pointing the direction the hill ascends. It takes some practice to see what they all do.
CUTTING AND PASTING: (Very useful for when resizing map, and moving your buildings, hills, etc. around.
When cutting, select a top left corner of the square of land you wish to cut. Then select its bottom right corner. That will cut it. Next you can select paste and paste wherever you like and how much you like.

Press escape to go back to world.

Line of sight added so that you see what your character sees only. Can't see inside closed buildings or around corners anymore.
Strange cliffs to blackness removed.

Just a start.

5610 views / 18 in the last 7 days

21 votes | 1 in the last 7 days

Tags: mouse game with-source scrolling gui dialogue map-editor isometric

This scenario is a member of: Scenario showcase, Isometric Worlds, epics


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No_avatarvyrus

2010/6/20

Thank you captain obvious :D I didn't want to get it public. So, back to the point. I'm begging started on one game, I have complete story, world, basic idea and so on. Would you like to work on it with me? I'm just starter to Java, but I was checking your work and I admire it. So(this sounds gay), would you like to do something HUGE? :) Let me know on hemomancer@gmail.com
A new version of this scenario was uploaded on Sun Jul 11 17:06:43 UTC 2010
A new version of this scenario was uploaded on Sun Jul 18 22:51:52 UTC 2010
A new version of this scenario was uploaded on Mon Jul 26 03:29:45 UTC 2010
A new version of this scenario was uploaded on Fri Oct 22 20:21:31 UTC 2010 Included some new features to the editor. I mostly use this program now to edit landscapes.
Math_table_thumbMathManiac

2010/12/4

Can you make a save game option and make the four skeletons adjust to the player's level? That would be awesome!
Avatar-1940Builderboy2005

2010/12/4

Note that the only current way that Greenfoot allows to do saved games is with passwords that you write down yourself, since applets can't store anything onto your computer.
Photo_on_2011-09-18_at_18bourne

2010/12/7

This program was mainly my experimental and initial isometric project. Everything besides the editor was mainly a demo. And my new editor http://greenfootgallery.org/scenarios/2091 pretty much replaces this editor. My other games like The Call (http://greenfootgallery.org/scenarios/1909) have more playable content.
374590-119941-mr-incredible_largeMrIncredible

2011/8/8

Its a good game. Why do you not use the arrow-keys to move ? Or you change that somebody can click anywhere and he moves over there! It would be nicer ! Mr awesome
73000_1598752924096_1094217554_1669268_4266587_nJhonSmith

2011/9/27

Hello! Actually your trabjo is very good. I am a student of Systems Engineering, and I need to make a game in Greenfoot, I would like to know if you can help. I like to have your email or a contact can advise me please. It is very important and urgent for me. I thank you for that. I hope to answer. Jhon Smith

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