Comments for Tower Defense

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A new version of this scenario was uploaded on Sat Feb 13 17:39:48 UTC 2010
A new version of this scenario was uploaded on Sat Feb 13 19:01:41 UTC 2010
A new version of this scenario was uploaded on Sat Feb 13 20:58:49 UTC 2010
A new version of this scenario was uploaded on Sat Feb 13 22:13:16 UTC 2010
A new version of this scenario was uploaded on Sat Feb 13 22:17:19 UTC 2010
A new version of this scenario was uploaded on Sun Feb 14 01:54:04 UTC 2010
A new version of this scenario was uploaded on Sun Feb 14 02:57:00 UTC 2010
A new version of this scenario was uploaded on Sun Feb 14 17:41:44 UTC 2010
A new version of this scenario was uploaded on Sun Feb 14 17:54:50 UTC 2010
A new version of this scenario was uploaded on Sun Feb 14 18:14:56 UTC 2010
A new version of this scenario was uploaded on Mon Feb 15 00:56:15 UTC 2010
A new version of this scenario was uploaded on Mon Feb 15 01:41:36 UTC 2010
A new version of this scenario was uploaded on Mon Feb 15 01:59:54 UTC 2010
A new version of this scenario was uploaded on Mon Feb 15 16:33:26 UTC 2010
A new version of this scenario was uploaded on Mon Feb 15 16:50:27 UTC 2010
A new version of this scenario was uploaded on Mon Feb 15 17:07:35 UTC 2010
A new version of this scenario was uploaded on Mon Feb 15 20:18:45 UTC 2010
A new version of this scenario was uploaded on Mon Feb 15 20:35:43 UTC 2010
Avatar-1940_thumbBuilderboy2005

2010/2/15

Woo wave 55! ^^ Very entertaining :D
A new version of this scenario was uploaded on Tue Feb 16 00:01:00 UTC 2010
A new version of this scenario was uploaded on Tue Feb 16 19:19:22 UTC 2010
A new version of this scenario was uploaded on Tue Feb 16 19:29:45 UTC 2010
A new version of this scenario was uploaded on Tue Feb 16 19:30:51 UTC 2010
Db6_jaceheadshot_thumbLaurelinad

2010/2/16

Great game, but the Virus tower is killing the fps :D!
A new version of this scenario was uploaded on Tue Feb 16 19:37:18 UTC 2010
Sb2spaceblue

2010/2/16

That's what happens if you buy too many of them. You'll get around 2000+ viruses, which completely freeze the game up. I'm currently thinking of limiting the amount of viruses or limiting the amount of virus towers you can have. Thanks for pointing that out. =)
A new version of this scenario was uploaded on Wed Feb 17 01:00:55 UTC 2010
A new version of this scenario was uploaded on Wed Feb 17 02:12:28 UTC 2010
Avatar-1940_thumbBuilderboy2005

2010/2/18

Wave 74! :D The electric tower and the bomb tower are very useful ;)
A new version of this scenario was uploaded on Thu Feb 18 17:26:44 UTC 2010
A new version of this scenario was uploaded on Fri Feb 19 21:27:11 UTC 2010
A new version of this scenario was uploaded on Sat Feb 20 19:42:06 UTC 2010
A new version of this scenario was uploaded on Sat Feb 20 19:42:26 UTC 2010
A new version of this scenario was uploaded on Sat Feb 20 19:42:42 UTC 2010
A new version of this scenario was uploaded on Fri Feb 26 18:13:49 UTC 2010
A new version of this scenario was uploaded on Fri Feb 26 18:17:00 UTC 2010
Pi_thumbPiRocks

2010/2/26

Electric towers are awesome! I got too level 328 with them alone, they would kill them as they moved along.
Sb2spaceblue

2010/2/27

Hi, I don't think 238 is possible. Perhaps you mean 28 or 32? And yes, the Electric towers are quite strong. I put a limit cap of 1 on the number of Electric towers anyone can have.
Pi_thumbPiRocks

2010/2/27

Oops, I meant to say I got to level 32.
A new version of this scenario was uploaded on Sun Feb 28 23:25:46 UTC 2010
Kiersbeikiersbei

2010/3/5

Heeyy spacebluee can you help me please. I am creating a game for my coursework at college and i need to know how to get your wepeons to follow and shoot at the enimies automatically. Thanks
Sb2spaceblue

2010/3/5

To get the correct rotation for the images, I use the Math.atan2 function, which takes the location of 2 points and then returns the angle that's necessary. Then I tell the towers to rotate that amount of degrees. For the weapons to fire automatically, I have implemented a counter in each tower. This counter will count down, and when the counter reaches 0, the tower will fire, and the counter will reset to its original amount.
Kiersbeikiersbei

2010/3/6

Thanks m8 :D.. okayy the counter i have done that was quite simple but.. how would I do the Math.atan2 . . sorry I am a begginer to this and we have only learnt so much at college :( Thanks Kieran
Sb2spaceblue

2010/3/6

So for Math.atan2, to get the degree you should rotate the angle in radians, it would be: double rad = Math.atan2(enemy.getY() - getY(), enemy.getX() - getX()); Then, because this angle is radians, you'll have to convert it to a degree measure: setRotation( (int) Math.toDegrees(rad));
Math_table_thumbMathManiac

2010/3/13

The yellow aliens are the hardest 4 me.
Math_table_thumbMathManiac

2010/3/14

I lost on lvl 14.
Math_table_thumbMathManiac

2010/3/17

You should call your scenario, "Earth Defender".
No_avatarkevin

2010/3/29

well this is a very great game. I would like to see the code for the blood that the little guys give out when they take damages. also were you get your idea this game. I 'm taking a class in my school and i would like to spice is up a little bet with the counter and other things you got in this game. how come you can't download this scenario?
Math_tableMathManiac

2011/4/10

He didn't select the "Publish Scenario to Others" checkbox. That allows someone to download a folder or an archive that transforms into a folder.
374590-119941-mr-incredible_largeMrIncredible

2011/8/8

Wave : 42 Health: 17 $M: 12 $$AM: 101 :-D A really cool game. Please publish the source code ! Thanks MrIncredible