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Pointifix
Pointifix presents ...

2014/3/15

N-Game Editor

Change color with left and right.
Change Item with up and down.
Turn Item with Rightclick
Drag your Raster!

Report bugs and things you dont like pls!

1151 views / 4 in the last 7 days

2 votes | 0 in the last 7 days

Tags: mouse simulation with-source

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Entity1037Entity1037

2014/3/17

Also, It would be better to break up the grid into quarter blocks so I could place the half-ramp on the top half of a grid space to make a y=1/2x ramp.
Entity1037Entity1037

2014/3/17

Question: are you going to implement a play-test option?
Entity1037Entity1037

2014/3/17

Also I think it would be better if left-click deletes blocks and right-click places blocks.
Entity1037Entity1037

2014/3/17

Maybe change the rotate button into two buttons (rotate left/rotate right) and make them a/d, with the color change buttons being w/s. This is just my opinion for controls though.
PointifixPointifix

2014/3/17

this is just a demo i need a lot more knowledge to get collision detection working to all these objects, this with the numbers is a good idea, but spliting the grid is no good idea, collision detection would be much more complicated ;)
PointifixPointifix

2014/3/17

how to turn the blocks then?
Entity1037Entity1037

2014/3/17

These are all just my opinions. I'm kind of surprised actually at the fact that N-Game was just acknowledged on greenfoot. Seriously, it made me very excited!
PointifixPointifix

2014/3/17

i like the principle of the n-game, its very good, but still clear, there are also very good tutorials on the metasoft website for the n-game physic principles. I´m planning to do something like this, but i wont get it as far as the n-game ;) First step was to get an Editor for all different shapes in the game. maybe you are a little bit disappointed now cause its not the n-game you are used too ;) but still i hope the dragging raster is not that bad
Entity1037Entity1037

2014/3/18

No, it's fine. I don't have any experience with a level editor other than the one I made for my Megaman EX game (which doesn't use a raster, it just takes coordinate positions from an origin point, and translate it into a string and save that) so I don't really know how it works. I was just making a suggestion.
PointifixPointifix

2014/3/18

thehe ok ;) jeah thanks, im always happy about comments, also critical ones (but no hater comments^^)

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JeppDev Entity1037