Comments for Water Works

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A new version of this scenario was uploaded on Fri Nov 27 20:56:10 UTC 2009
No_avatarMTK

2009/11/27

Those new levels are HARD!!! :) But I still managed to complete them.
A new version of this scenario was uploaded on Mon Nov 30 02:47:03 UTC 2009
No_avatar_thumbLilpowerdude

2009/11/30

Made me stay on the computer for another 20 minutes! Best physics game I've seen yet!
No_avatar_thumbplcs

2009/11/30

Wow that final one takes lots of steps to achieve, did it in the end by trapping blues :)
No_avatar_thumbGreen-Foot

2009/11/30

This is ridiculously good. Very well put together.
No_avatar_thumbGreen-Foot

2009/11/30

This is ridiculously good. Very well put together.
No_avatar_thumbMTK

2009/11/30

And it's probably the only scenario in the Greenfoot Gallery whose text isn't all messed up in a non-Windows system!
Avatar-1940Builderboy2005

2009/11/30

Hehe, that final level took a while to design :) Glad you guys like it! I believe the font still works because i am using Greenfoots default font, not others that can only be found on linux/windows ect...
No_avatarMTK

2009/11/30

I didn't know that Greenfoot can draw outlined text. Are you actually using images, or is the text really drawn in code? Also, Greenfoot doesn't have a default font; Java does. And Java's default font in Windows is not the same as the one in Linux. I am also using the open source openJDK instead of the standard JRE.
No_avatarkenshinakh

2009/11/30

Btw, it's not greenfoot that draws outlined text, the java.awt.Font class has all the methods needed for your fonts. I think the font isn't messed up on this scenario because builderboy used drawString normally. Now, if he were to use drawString on a single individual letter, it would become messed up if the font isn't monospaced. (The problem my scenario had until I told the font to default to the system's default monospaced font).
Avatar-1940Builderboy2005

2009/11/30

Ah, i see where the problems would arise. I did the outlined text in kind of a roundabout manner. I have an overlay actor that handles effects like the highlight ring, transitions, and text. The text actor writes its text onto the overlay image, but instead of writinig it once in one color, it first writes it 4 times in white, and then once more in black. Using small offsets, it gives the outline effect that i intended.
No_avatarMTK

2009/11/30

Many scenarios use drawString "correctly" too, but there actors are too small so the text is clipped, usually the important part, such as a score.
No_avatar_thumbkenshinakh

2009/11/30

True xD. That's why I just have my text boxes calculate the size based on text amount lol.
Small_thumbmjrb4

2009/12/1

Can't find much to fault with this - good graphics, good physics and great gameplay! Nice job :-)
63541_1569440113480_1159787730_1296245_7006399_nAndres

2009/12/4

You had me sitting here for like an hour playing this game! This is awesome
A new version of this scenario was uploaded on Fri Dec 04 04:24:45 UTC 2009
No_avatarMTK

2009/12/4

I see there is a slight annoyance that the pieces reset just when i'm moving or rotating them small amounts. Maybe make it so that either the piece resets when double-clicked while selected, or make it so that pieces cannot be reset and count the piece as a bonus if a water droplet has not hit it lately.
Avatar-1940_thumbBuilderboy2005

2009/12/4

Hmmm, how exactly are you getting the piece to reset? I can't for the life of me reset a piece without double clicking it.
No_avatar_thumbMTK

2009/12/4

When I just click on a selected piece without moving the mouse.
Avatar-1940Builderboy2005

2009/12/4

Hmmm, are you only clicking once? I am trying this myself on all different objects and across all different levels, fast clicks, slow clicks, and i cant get it to reset the object. Is anybody else having this problem? Perhaps the game is running really slow and getting low framerate?
No_avatar_thumbMTK

2009/12/4

Yes, because of graphics problems my framerate is very slow.
Avatar-1940Builderboy2005

2009/12/4

Ah, that must be the problem. Since there is so much time between frames, the counter is counting down very slow, so when you click on it twice, even though you might have clicked on it within an interval of 2 seconds, only 3-6 frames, and it counts that as a double click. Perhapse i will change it to use actual system time...
No_avatar_thumbMTK

2009/12/4

So a double click is actually a short click? I thought that a double click is press-release-press-release.
No_avatar_thumbMTK

2009/12/4

Does it detect the interval between the selecting click and the next click?
Avatar-1940Builderboy2005

2009/12/4

No, what i mean is that if you click twice within a certain number of frames, it counts that as a double click. Since your framerate is so low, it is very easy to click twice within the required number of clicks.
A new version of this scenario was uploaded on Fri Dec 04 22:51:09 UTC 2009
No_avatar_thumbMTK

2009/12/4

OK, it must be fine then when I get my graphics driver working.
No_avatar_thumbgie2910

2009/12/5

How can you play that game???!!! I have been trying for that last 5 mins!!
Avatar-1940Builderboy2005

2009/12/5

Did you follow the on screen instructions? The controls are all mouse based. Click and drag on an object to move it (objects start out at the left side of the screen). If an object is highlighted, click and drag inside the highlight ring to rotate it. Using the objects given, try to direct the stream of water into the filter.
No_avatar_thumbbluedg

2009/12/17

not bad and not easy XD .... very good!!
No_avatar_thumbbluedg

2009/12/17

party,party i managed it XD
No_avatar_thumbim_a_cat_irl

2010/3/9

DIS GAYM IS TO HARD I DONT EVEN WAWTAR DRIP ON WAWL
Math_table_thumbMathManiac

2010/3/13

I'm stuck on lvl 3.
Math_table_thumbMathManiac

2010/3/13

I'm stuck on lvl 3.
No_avatar_thumbcarlsch123

2010/3/13

were did you learn how to make this game
Dsc04134_thumbzulhamferdy

2010/3/25

can you tell me to make this game step by step? please. thx
Spiral_thumbtrollathon

2010/3/27

this is hard... stuck on level four
Profile_picture_thumbGershiBelshi

2010/5/30

Whoa! How much time did it take you to do this game?
Profile_picture_thumbGershiBelshi

2010/5/30

And also, how did you make those graphics?
48826_1249003447_5591_nterapaht

2010/10/24

I was tired when I saw level 11 = =" Can you pass all 12 levels? I stuck on level 11 ~ ~
AvatarDonaldDuck

2010/10/28

You know, if you started writing pay-for apps for Apple, you could make a decent profit. Well, that is if Apple used java... I'm just sayin ;)
Avatar-1940_thumbBuilderboy2005

2010/10/28

Heh thanks :) Although this specific game actually *was* inspired by a game on the App Store called Enigmo.
Avatar_thumbDonaldDuck

2010/10/28

Haha yeah, I know the one :)
Galaga_ship_blackheyyaa1324

2011/5/25

Marvelous. This is a wonderful game. The only complaint I have about it is that when you click the "load" title of the game intro screen and do not remember your level code, there is no way to begin the game from level 1. I recommend that you make it possible to play level one when the user enters nothing for the level code.
Avatar-1940_thumbBuilderboy2005

2011/5/26

Well you could always press enter and then press play :P
73000_1598752924096_1094217554_1669268_4266587_nJhonSmith

2011/9/27

Hello! Actually your trabjo is very good. I am a student of Systems Engineering, and I need to make a game in Greenfoot, I would like to know if you can help. I like to have your email or a contact can advise me please. It is very important and urgent for me. I thank you for that. I hope to answer. Jhon Smith
Greenfoot2_thumbdrhorriblejr

2011/10/7

awesome, this game is fun I got to the end of it!
Eye_thumbfinsent63

2011/11/18

How had you integrate levelcodes in the game?
Eye_thumbfinsent63

2011/12/21

I know it now. I saw the methode in "overlay".