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The competition is now closed. It ran at SIGCSE'07, in March 2007, in Covington, KY, USA. Here is the competition material, for those who want to run the competition themselves. The flyer: competition-flyer.pdf The scenario to hand out (three maps only): greeps.zip The full greeps version with all ten maps will not be published here (so that it is not available to participants of the competition). Teachers who want to run the competition can get it on request by mailing Michael Kölling.
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Some images (for decoration of possible flyers, hand-outs, posters...):
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RulesRule 1: Only change the class 'Greep'. No other classes may be modified or created. Rule 2: No additional fields. You cannot extend the Greeps' memory. That is: You are not allowed to add fields to the class (except final fields). You can use the one byte memory that is provided.Rule 3: You cannot move more than once per 'act' round.Rule 4: You cannot communicate directly with other Greeps. That is: no field accesses or method calls to other Greep objects are allowed. (Greeps can communicate indirectly via the paint spots on the ground.)Rule 5: No long vision. You are allowed to look at the world only at the immediate location of the Greep. Greeps are almost blind, and cannot look any further.Rule 6: No creation of objects. You are not allowed to create any scenario objects (instances of user-defined classes, such as Greep or Paint). Greeps have no magic powers - they cannot create things out of nothing.Rule 7: No tele-porting. Methods from Actor that cheat normal movement (such as setLocation) may not be used. |
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maintained by Poul Henriksen and Michael Kölling. |
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